Desynchronization Escape
Help Gustave, Gaston and Gauthier to save Gontran.
Fortunatly, Gustave has a very interesting new tool...
Some explanations (if you have problems understanding the game) :
- You can delay, 1 second per 1 second, each floor's cycle. You can press the Space bar multiples times in a row.
- When you get catch, all the delays are still working. You don't have to set it again.
- You can hide behind plants.
Created for the Ludum Dare 51
Thème : "Every 10 seconds"
Link : https://ldjam.com/events/ludum-dare/51/desynchronization-escape
Crédits :
Développement : Kalendhos
Musiques et sons : Impact
Version 1.1 :
- Change of the level design.
- Add a cutscene at the end.
- Some fixes.
- French version.
- Web version.
Status | Released |
Platforms | HTML5, Windows |
Author | Kalendhos |
Genre | Puzzle |
Made with | GameMaker |
Tags | Ludum Dare 51 |
Links | Ludum Dare |
Comments
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Toujours aussi génial
Désolé j'ai complètement oublié de répondre !
Merci ! Bon au final, y a pas grand chose qui a changé mais content que le nouveau level design marche aussi. (Enfin je le trouve plus équilibré et moins relou, globalement).
Great concept! Took me a min to understand but I loved learning to master the mechanics. Here's a link to my playthrough... https://www.twitch.tv/videos/1620885647?t=02h50m55s
Hi !
The game is really not understandable enough, and... had too hard timings. I felt so guilty with the comments but it's so worst seeing directly someone in live having troubles to make it ! :D
You're pretty right about the changes you advise. It's currently in progress !
Thanks for playing, for the live, for the link. Nice of you !
No problem, you did a great job with the time given to you! I'm looking forward to playing the next build!